12345DGWBGW
TeamNext 3Next 5Next 10GW32GW33GW34GW35GW36GW37
NFO2.262.502.70AVL(H)2.55BUR(H)1.00SUN(A)3.22CHE(A)3.22NEW(H)2.50MUN(A)3.97
WHU2.292.872.73WOL(H)1.56CRY(A)2.50EVE(H)2.82BRE(A)3.68ARS(H)3.80NEW(A)3.07
TOT2.482.492.64SUN(A)3.22BHA(H)2.57WOL(A)1.64AVL(A)3.37LEE(H)1.67CHE(A)3.22
MUN2.512.692.73LEE(H)1.67CHE(A)3.22BRE(H)2.65LIV(H)2.69SUN(A)3.22NFO(H)2.34
AVL2.532.472.86NFO(A)2.35SUN(H)1.97FUL(A)3.27TOT(H)2.81BUR(A)1.94LIV(H)2.69
LIV2.553.103.08FUL(H)1.89EVE(A)2.80CRY(H)2.95MUN(A)3.97CHE(H)3.90AVL(A)3.37
WOL2.552.592.40WHU(A)1.89LEE(A)2.94TOT(H)2.81SUN(H)1.97BHA(A)3.33FUL(H)1.89
BHA2.582.482.59BUR(A)1.94TOT(A)1.91CHE(H)3.90NEW(A)3.07WOL(H)1.56LEE(A)2.94
EVE2.752.832.58BRE(A)3.68LIV(H)2.69WHU(A)1.89MCI(H)3.39CRY(A)2.50SUN(H)1.97
BUR2.772.762.89BHA(H)2.57NFO(A)2.35MCI(H)3.39LEE(A)2.94AVL(H)2.55ARS(A)4.86
SUN2.842.592.81TOT(H)2.81AVL(A)3.37NFO(H)2.34WOL(A)1.64MUN(H)2.80EVE(A)2.80
MCI2.852.802.85CHE(A)3.22
ARS(H)3.80
CRY(H)2.99
BUR(A)1.94EVE(A)2.80BRE(H)2.65BOU(A)3.41
BRE2.893.113.17EVE(H)2.82FUL(H)1.89MUN(A)3.97WHU(H)1.89MCI(A)5.00CRY(H)2.95
LEE2.982.372.33MUN(A)3.97WOL(H)1.56BOU(A)3.41BUR(H)1.00TOT(A)1.91BHA(H)2.57
CRY3.093.103.28NEW(H)2.50
WHU(H)1.89
MCI(A)4.30
LIV(A)3.67BOU(A)3.41EVE(H)2.82BRE(A)3.68
CHE3.173.113.08MCI(H)3.39MUN(H)2.80BHA(A)3.33NFO(H)2.34LIV(A)3.67TOT(H)2.81
BOU3.203.163.08ARS(A)4.86NEW(A)3.07LEE(H)1.67CRY(H)2.95FUL(A)3.27MCI(H)3.39
FUL3.303.443.05LIV(A)3.67BRE(A)3.68AVL(H)2.55ARS(A)4.86BOU(H)2.44WOL(A)1.64
NEW3.723.213.03CRY(A)2.50
BOU(H)2.44
ARS(A)4.86
BGWBHA(H)2.57NFO(A)2.35WHU(H)1.89
ARS3.732.992.64BOU(H)2.44
MCI(A)5.00
NEW(H)2.50
BGWFUL(H)1.89WHU(A)1.89BUR(H)1.00

Click column headers to sort. Lower FDR = easier fixtures.

How to Use

FDR (Fixture Difficulty Rating): A combined score from 1-5. Lower numbers mean easier fixtures for all player types.

For Attackers (FWD/MID): Use the aFDR table. Teams at the top have the easiest fixtures for scoring.

For Defenders (DEF/GK): Use the dFDR table. Teams at the top have the easiest fixtures for clean sheets.

Understanding the Split Cells

Each fixture cell shows three pieces of information:

  • Top-left (aFDR/dFDR): Position-specific difficulty rating (1-5 scale)
  • Center (opponent): Team abbreviation with @ for away games
  • Bottom-right (xGS/xGC): Raw expected goals for context

The diagonal split shows two colors - top-left based on FDR (1=green, 5=red), bottom-right based on xG.

Color Scale

FDR Scale (1-5):

1 - Very Easy2 - Easy3 - Medium4 - Hard5 - Very Hard