12345DGWBGW
TeamNext 3Next 5Next 10GW33
MCI2.602.602.60CRY(H)2.60
CRY4.564.564.56MCI(A)4.56
ARS5.005.005.00BGW
MUN5.005.005.00BGW
BOU5.005.005.00BGW
LIV5.005.005.00BGW
CHE5.005.005.00BGW
AVL5.005.005.00BGW
BRE5.005.005.00BGW
BHA5.005.005.00BGW
LEE5.005.005.00BGW
NEW5.005.005.00BGW
NFO5.005.005.00BGW
EVE5.005.005.00BGW
FUL5.005.005.00BGW
TOT5.005.005.00BGW
SUN5.005.005.00BGW
WHU5.005.005.00BGW
BUR5.005.005.00BGW
WOL5.005.005.00BGW

Click column headers to sort. Lower FDR = easier fixtures.

How to Use

FDR (Fixture Difficulty Rating): A combined score from 1-5. Lower numbers mean easier fixtures for all player types.

For Attackers (FWD/MID): Use the aFDR table. Teams at the top have the easiest fixtures for scoring.

For Defenders (DEF/GK): Use the dFDR table. Teams at the top have the easiest fixtures for clean sheets.

Understanding the Split Cells

Each fixture cell shows three pieces of information:

  • Top-left (aFDR/dFDR): Position-specific difficulty rating (1-5 scale)
  • Center (opponent): Team abbreviation with @ for away games
  • Bottom-right (xGS/xGC): Raw expected goals for context

The diagonal split shows two colors - top-left based on FDR (1=green, 5=red), bottom-right based on xG.

Color Scale

FDR Scale (1-5):

1 - Very Easy2 - Easy3 - Medium4 - Hard5 - Very Hard