12345
TeamNext 3Next 5Next 10GW25GW26GW27GW28GW29GW30
CHE1.322.492.74WOL(A)1.39LEE(H)1.56BUR(H)1.00ARS(A)4.92AVL(A)3.60NEW(H)2.46
CRY1.972.482.70BHA(A)3.40BUR(H)1.00WOL(H)1.52MUN(A)3.73TOT(A)2.73LEE(H)1.56
ARS2.382.753.00SUN(H)1.85BRE(A)3.89WOL(A)1.39TOT(A)2.73CHE(H)3.88BHA(A)3.40
NFO2.473.162.82LEE(A)3.11WOL(H)1.52LIV(H)2.77BHA(A)3.40MCI(A)5.00FUL(H)2.02
BOU2.512.392.70AVL(H)2.97EVE(A)2.76WHU(A)1.79SUN(H)1.85BRE(H)2.58BUR(A)2.28
AVL2.542.582.62BOU(A)3.50BHA(H)2.56LEE(H)1.56WOL(A)1.39CHE(H)3.88MUN(A)3.73
WHU2.542.902.85BUR(A)2.28MUN(H)2.89BOU(H)2.44LIV(A)3.62FUL(A)3.27MCI(H)3.40
MUN2.592.822.81TOT(H)3.23WHU(A)1.79EVE(A)2.76CRY(H)2.89NEW(A)3.45AVL(H)2.97
BUR2.642.652.73WHU(H)1.98CRY(A)2.55CHE(A)3.38BRE(H)2.58EVE(A)2.76BOU(H)2.44
MCI2.702.722.78LIV(A)3.62FUL(H)2.02NEW(H)2.46LEE(A)3.11NFO(H)2.37WHU(A)1.79
EVE2.872.613.03FUL(A)3.27BOU(H)2.44MUN(H)2.89NEW(A)3.45BUR(H)1.00ARS(A)4.92
LEE3.122.922.85NFO(H)2.37CHE(A)3.38AVL(A)3.60MCI(H)3.40SUN(H)1.85CRY(A)2.55
LIV3.182.582.72MCI(H)3.40SUN(A)3.72NFO(A)2.43WHU(H)1.98WOL(A)1.39TOT(H)3.23
SUN3.243.263.15ARS(A)4.92LIV(H)2.77FUL(H)2.02BOU(A)3.50LEE(A)3.11BHA(H)2.56
BRE3.293.132.90NEW(A)3.45ARS(H)3.86BHA(H)2.56BUR(A)2.28BOU(A)3.50WOL(H)1.52
TOT3.353.242.99MUN(A)3.73NEW(H)2.46ARS(H)3.86FUL(A)3.27CRY(H)2.89LIV(A)3.62
WOL3.393.143.05CHE(H)3.88NFO(A)2.43ARS(H)3.86CRY(A)2.55AVL(H)2.97LIV(H)2.77
NEW3.443.223.13BRE(H)2.58TOT(A)2.73MCI(A)5.00EVE(H)2.92MUN(H)2.89CHE(A)3.38
BHA3.463.323.20CRY(H)2.89AVL(A)3.60BRE(A)3.89NFO(H)2.37ARS(H)3.86SUN(A)3.72
FUL3.883.373.08EVE(H)2.92MCI(A)5.00SUN(A)3.72TOT(H)3.23WHU(H)1.98NFO(A)2.43

Click column headers to sort. Lower FDR = easier fixtures.

How to Use

FDR (Fixture Difficulty Rating): A combined score from 1-5. Lower numbers mean easier fixtures for all player types.

For Attackers (FWD/MID): Use the aFDR table. Teams at the top have the easiest fixtures for scoring.

For Defenders (DEF/GK): Use the dFDR table. Teams at the top have the easiest fixtures for clean sheets.

Understanding the Split Cells

Each fixture cell shows three pieces of information:

  • Top-left (aFDR/dFDR): Position-specific difficulty rating (1-5 scale)
  • Center (opponent): Team abbreviation with @ for away games
  • Bottom-right (xGS/xGC): Raw expected goals for context

The diagonal split shows two colors - top-left based on FDR (1=green, 5=red), bottom-right based on xG.

Color Scale

FDR Scale (1-5):

1 - Very Easy2 - Easy3 - Medium4 - Hard5 - Very Hard